Before you leave the village, you should head to Woorwill's Home to pick up the A Wookiee Lost side quest. Dexterity is likely going to be the primary attribute for most players, since a high dexterity modifier affects your attack rolls with both ranged weapons and, oddly enough, lightsabers. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. One of your characters has no attack bonus, while the other character has an attack bonus of +10. Carth obviously isn't going to be much help here, since the Dark Jedi can reflect most of his blaster shots, so you might want to let him sit back and chuck grenades at any stunned opponents, or give him Bacca's Ceremonial Blade and let him go toe-to-toe; he'll probably have more health than Bastila, so he could be valuable as an extra target to take the heat off her. The second rule of Pazaak is: the house always wins, with 'the house,' in this instance, being the computer-controlled player on the other side of the field. B-4D4, meet your R2-D2-esque sidekick, T1-N1. He possesses a truly massive blaster, which should suit him fine as a weapon for the time being, and an innate ability to slowly regenerate damage, which makes him an ideal candidate to take the lead when going through doors. The film stars Melissa McCarthy as Lilly Maynard (Melissa McCarthy) and Chris O'Dowd as her husband Jack. There's one beside each droid machine, and you'll need to access each one of them, to either shut the machine off, or switch it over to produce friendly droids that will fight on your side. Also, when calculating the chance that the target will be stunned, the DC is calculated by your character's level plus the modifier of their intelligence attribute, instead of the strength stat. Tell him you're 2023 by BizBud. Your guess is as good as mine; the staff of neither Embassy seems to have much information, and even if you break into the Sith base, you won't find much to incriminate the Sith as an organization. Main article: Squad Tactics (XCOM: Enemy Unknown). Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. 2) Delete the file "global.jrl". I did all of this and I was able to play. Be sure to un-equip Carth if you remove him, since you won't have access to his equipment while he's gone. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. Yep, shot her in the back. Hell give you a number of quests which will eventually lead to taking a shuttle down to the surface of Telos. Even if the Sith makes his saving throw against the fire, he'll still take at least 15 damage each time the flamethrower is used, so queue it up three times and hope T3 lasts long enough get them all off. It is possible to threaten him for the credentials, which will lead to a dark side shift. This will at least set you up with a meeting with the Exchange boss, Slusk. Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. Return to the swoop bike and place the device into one of them to call in the Mandalorian commander. What would a BioWare RPG be without lockpicking? All of these spikes are one-use-only, unfortunately, and are removed from your inventory after you add their modifier to an attempt to breach security (whether the attempt was successful or not). It will take some time after you first meet Mission to reach the terminus of her story, which comes when she continually insists that the search for Griff won't interfere with your mission. There will be substantial differences in statistics between these two characters. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. Pretty simple, really. Every time your Jedi is attacked with a ranged blaster attack, he or she will have a chance to deflect the blaster shot, or even reflect it back at the attacker (which you'll no doubt discover if you ever attempt to use a blaster rifle to take on a Dark Jedi master). Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. There'll be a pillar blocking your way that brings up an inventory screen when you click on it; put an explosive device, like a frag mine, inside of it to blow it up. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. Juhani, Bastila, and Carth will each have new responses to your inquiries at this point, so make sure you rap with each of them before shuttling off to the next planet. Ouch. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. The girl speaks no Basic, which understandably makes communicating with her fairly difficult. Although Jolee appears in your journal, he has no real side-quest, like your other party members. Make sure HK-47 is in your party, if you intend to pursue the best Light side course of action; luckily, the party-switching feature of your map screen is still enabled in this map area. Return to Jon to get the experience for the quest. He and his cronies can pose a tough challenge for an under-leveled team of adventurers; if you find yourself getting overwhelmed, you may want to skip these guys for now and come back when you have a bit more vitality under your belt. For instance, suppose two of your characters both attack an opponent with a defense of 15. There's an amusing diversion involving some broken-down swoop bikes, and exits to the Eastern Dune Sea and the Sand People Territory. If you decide to help the Tuskans (you'll probably want to use the handy map screen warping tool to jump back to Anchorhead), you'll find that the Czerka protocol officer isn't very interested in your nonviolent solution to the Tuskan problem. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. Leave the Selkath alone until after he's dead; they're not going to be hurting your Jedi that much anyway. The medical facility in the eastern corner here holds a dying Selkath who'll give you a personal token that you'll need shortly. Head back to Roland Wann at the Republic Embassy. Kotor 2 Czerka Mainframe Quest. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. The first character will probably be somewhat more deadly in strict weapons-based combat, due to the extra Feats from his soldier levels, but the latter character will be more dangerous overall, due to the larger Force point reservoir and the greatly increased number of Force powers. While lightsabers might give your Jedi a slight edge in battle, you're going to need to call upon your powers to deal with the really beastly fights. Box 10307 In addition, each individual Jedi class will get a feat unique to it. Inside, you'll find small groups of spider-like beasts; kill them all and you'll find a motherlode of lightsaber crystals. In case we haven't beaten this into your skull yet, any equipment that gives your character immunity to mind-affecting attacks is invaluably when you come across Dark Jedi opponents, which happens with increasing frequency later in the game. Some damage from the explosion is inevitable for both characters, but one of them has a much higher dexterity than the other, giving them an advantage when it comes to quickly moving out of range of the explosion. In this case, the hounds are four baby rancors and a few Rakatan warriors, as well as The One himself. Any one of these decisions will result in a small shift in alignment, towards either the Light side or Dark side of the Force; this alignment will affect such things as the cost of your Force powers, what equipment you can use, and, most importantly, how the ending of the game plays itself out. Youll need to head to Ithorian Hangar Bay in the Dock Module. Fortunately, two of these lieutenants reside in the barracks, which is the room next door to the command room. If you speak to the healer in the Under City settlement, she'll let you know about a group of infected Outcast villagers that have been quarantined nearby. Note that if you're good at hacking, then you might want to travel to the north computer room in the northwestern corner of the base. He refused because of the risk of jeopardizing his contract with Czerka and because he needed the credits for his debt to the Exchange. Luckily, you aren't going to be shackled by your initial attribute allotment for the rest of the game: your character will gain one extra point to allocate to any attribute every time you gain a level that's a multiple of four. Espaol - Latinoamrica (Spanish - Latin America), http://www.rockpapershotgun.com/2013/01/03/the-fixer-how-to-restore-knights-of-the-old-republic-ii/. Now that you've found everything there is to find in the Sith base, proceed back to the elevator and ride up. Facing Uthar and Yuthara together is obviously going to be difficult for any but the brawniest of Jedi guardians. When you're done, take the westernmost path to the Matale grounds. Return to the Ithorian Compound. After they die, search the body of Shaela, the last of the Jedi terentatek hunters, to pick up her journal and the best lightsaber crystal in the game. solution is to win over three of the judges; if a simple majority believe that Sunry is innocent, then he will be set free, while there will be lingering doubt about his innocence, although you'll still get an experience reward.
Before you leave the village, you should head to Woorwill's Home to pick up the A Wookiee Lost side quest. Dexterity is likely going to be the primary attribute for most players, since a high dexterity modifier affects your attack rolls with both ranged weapons and, oddly enough, lightsabers. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. One of your characters has no attack bonus, while the other character has an attack bonus of +10. Carth obviously isn't going to be much help here, since the Dark Jedi can reflect most of his blaster shots, so you might want to let him sit back and chuck grenades at any stunned opponents, or give him Bacca's Ceremonial Blade and let him go toe-to-toe; he'll probably have more health than Bastila, so he could be valuable as an extra target to take the heat off her. The second rule of Pazaak is: the house always wins, with 'the house,' in this instance, being the computer-controlled player on the other side of the field. B-4D4, meet your R2-D2-esque sidekick, T1-N1. He possesses a truly massive blaster, which should suit him fine as a weapon for the time being, and an innate ability to slowly regenerate damage, which makes him an ideal candidate to take the lead when going through doors. The film stars Melissa McCarthy as Lilly Maynard (Melissa McCarthy) and Chris O'Dowd as her husband Jack. There's one beside each droid machine, and you'll need to access each one of them, to either shut the machine off, or switch it over to produce friendly droids that will fight on your side. Also, when calculating the chance that the target will be stunned, the DC is calculated by your character's level plus the modifier of their intelligence attribute, instead of the strength stat. Tell him you're 2023 by BizBud. Your guess is as good as mine; the staff of neither Embassy seems to have much information, and even if you break into the Sith base, you won't find much to incriminate the Sith as an organization. Main article: Squad Tactics (XCOM: Enemy Unknown). Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. 2) Delete the file "global.jrl". I did all of this and I was able to play. Be sure to un-equip Carth if you remove him, since you won't have access to his equipment while he's gone. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. Yep, shot her in the back. Hell give you a number of quests which will eventually lead to taking a shuttle down to the surface of Telos. Even if the Sith makes his saving throw against the fire, he'll still take at least 15 damage each time the flamethrower is used, so queue it up three times and hope T3 lasts long enough get them all off. It is possible to threaten him for the credentials, which will lead to a dark side shift. This will at least set you up with a meeting with the Exchange boss, Slusk. Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. Return to the swoop bike and place the device into one of them to call in the Mandalorian commander. What would a BioWare RPG be without lockpicking? All of these spikes are one-use-only, unfortunately, and are removed from your inventory after you add their modifier to an attempt to breach security (whether the attempt was successful or not). It will take some time after you first meet Mission to reach the terminus of her story, which comes when she continually insists that the search for Griff won't interfere with your mission. There will be substantial differences in statistics between these two characters. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. Pretty simple, really. Every time your Jedi is attacked with a ranged blaster attack, he or she will have a chance to deflect the blaster shot, or even reflect it back at the attacker (which you'll no doubt discover if you ever attempt to use a blaster rifle to take on a Dark Jedi master). Bounty on Batu Rem This is the man pretending to be Batu Rem, who tried to assassinate you when you first arrived. There'll be a pillar blocking your way that brings up an inventory screen when you click on it; put an explosive device, like a frag mine, inside of it to blow it up. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. Juhani, Bastila, and Carth will each have new responses to your inquiries at this point, so make sure you rap with each of them before shuttling off to the next planet. Ouch. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. The girl speaks no Basic, which understandably makes communicating with her fairly difficult. Although Jolee appears in your journal, he has no real side-quest, like your other party members. Make sure HK-47 is in your party, if you intend to pursue the best Light side course of action; luckily, the party-switching feature of your map screen is still enabled in this map area. Return to Jon to get the experience for the quest. He and his cronies can pose a tough challenge for an under-leveled team of adventurers; if you find yourself getting overwhelmed, you may want to skip these guys for now and come back when you have a bit more vitality under your belt. For instance, suppose two of your characters both attack an opponent with a defense of 15. There's an amusing diversion involving some broken-down swoop bikes, and exits to the Eastern Dune Sea and the Sand People Territory. If you decide to help the Tuskans (you'll probably want to use the handy map screen warping tool to jump back to Anchorhead), you'll find that the Czerka protocol officer isn't very interested in your nonviolent solution to the Tuskan problem. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. Leave the Selkath alone until after he's dead; they're not going to be hurting your Jedi that much anyway. The medical facility in the eastern corner here holds a dying Selkath who'll give you a personal token that you'll need shortly. Head back to Roland Wann at the Republic Embassy. Kotor 2 Czerka Mainframe Quest. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. The first character will probably be somewhat more deadly in strict weapons-based combat, due to the extra Feats from his soldier levels, but the latter character will be more dangerous overall, due to the larger Force point reservoir and the greatly increased number of Force powers. While lightsabers might give your Jedi a slight edge in battle, you're going to need to call upon your powers to deal with the really beastly fights. Box 10307 In addition, each individual Jedi class will get a feat unique to it. Inside, you'll find small groups of spider-like beasts; kill them all and you'll find a motherlode of lightsaber crystals. In case we haven't beaten this into your skull yet, any equipment that gives your character immunity to mind-affecting attacks is invaluably when you come across Dark Jedi opponents, which happens with increasing frequency later in the game. Some damage from the explosion is inevitable for both characters, but one of them has a much higher dexterity than the other, giving them an advantage when it comes to quickly moving out of range of the explosion. In this case, the hounds are four baby rancors and a few Rakatan warriors, as well as The One himself. Any one of these decisions will result in a small shift in alignment, towards either the Light side or Dark side of the Force; this alignment will affect such things as the cost of your Force powers, what equipment you can use, and, most importantly, how the ending of the game plays itself out. Youll need to head to Ithorian Hangar Bay in the Dock Module. Fortunately, two of these lieutenants reside in the barracks, which is the room next door to the command room. If you speak to the healer in the Under City settlement, she'll let you know about a group of infected Outcast villagers that have been quarantined nearby. Note that if you're good at hacking, then you might want to travel to the north computer room in the northwestern corner of the base. He refused because of the risk of jeopardizing his contract with Czerka and because he needed the credits for his debt to the Exchange. Luckily, you aren't going to be shackled by your initial attribute allotment for the rest of the game: your character will gain one extra point to allocate to any attribute every time you gain a level that's a multiple of four. Espaol - Latinoamrica (Spanish - Latin America), http://www.rockpapershotgun.com/2013/01/03/the-fixer-how-to-restore-knights-of-the-old-republic-ii/. Now that you've found everything there is to find in the Sith base, proceed back to the elevator and ride up. Facing Uthar and Yuthara together is obviously going to be difficult for any but the brawniest of Jedi guardians. When you're done, take the westernmost path to the Matale grounds. Return to the Ithorian Compound. After they die, search the body of Shaela, the last of the Jedi terentatek hunters, to pick up her journal and the best lightsaber crystal in the game. solution is to win over three of the judges; if a simple majority believe that Sunry is innocent, then he will be set free, while there will be lingering doubt about his innocence, although you'll still get an experience reward.