Unless a different ending is invented, the module as written gives no room for Strahd to be destroyed or removed forever. Once theyve explored the first, second, and third floors (plus the attic if they find how to get there! Barovia becomes a tomb for all who end up there. It's a horrific truth that will send a shiver down your party's spines. If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. (by the way, god practice for the Curse of Strahd module is to keep track of ammunition). This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. However, having already promised their help to the spirits of Rose and Thorn, the only way theyd be getting out is by finding what lies beneath the house. As written, its a fun and challenging (almost too challenging!) I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. You can start with Mad Marys encounter (page 44). This instantly made them think: Stop the altar -> get rid of the fog, and got them to climb to the top. Master Suite.- Theres a jewelry box with jewels worth 900 gp. You cant just go ahead and say Its a Shambling Mound. This is a difficult fight too. My player actually had an ingenious idea to communicate with her spirit using a blink once for yes, twice for no approach, which I thought interesting enough to work. The art style is fantastic, but the kids are possibly the creepiest thing in the book. When they'll get a good idea of how Barovia works. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. Death House is a meat grinder meant to kill low-level players. One of my PCs assumed that shed accidentally killed him with Shocking Grasp, but thankfully didnt bring it up. What is it? For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. Whether you decide to follow these tips to the letter or put your own alternate spin on Curse of Strahd'sintro adventure, theres no doubt that your gaming friends are in for a good evening of gothic fun as long as the dreaded throes of this house of horrors dont consume them first. . I've spent the last three hours looking for ways to edit the pdf of another handout that says stillborn son but here this was! Its almost as difficult and disturbing as the Old Bonegrinder in the same adventure! If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. I am actually in the process of setting this up as a one-shot for some of my experienced gamer friends. A lot of good ideas to make the story flow. As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. 2023 Wizards. Few of those presented in this adventure, however, compare to the infamous Death House. THANK YOU SO MUCH. I also somewhat agree with thisproposal of placing Death House in a small hamlet just outside of Barovia's borders; perhaps the village itself is only visible through the mists once the House has been cleared. You made Rose and Thorn like Bianca and Nico DiAngelo! RELATED: Story Hooks In D&D You Always See And Why They Work. Dunno.the Death House is pretty much the perfect setup for CoS. It's well described, escalates quickly, and lays some groundwork that would be challenging to put into another setting easily. Now that everyone is level 2, they can proceed downwards into the Durst Mansions dungeon level. Players destroyed the statue of Strahd at Death House. The go-to source for comic and superhero movie fans. Thank you! According to the book that works, but you might rule otherwise. In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. It is designed like this. For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. If they kill any creature on the altar, the cult is appeased and the characters can leave the house freely. The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. Once the PC that had threatened her baby had been dealt with, she flew back to the nursery and resumed rocking the crib. A level 2party which has had no long rests and several tough fights will not win this fight without losing some PCs. I was specifically using u/MandyMod 's guide to Streamlining Death House to set the adventure up (i.e. He is the Land." They double back to the one unexplored section of this dungeon level and descend a long stone staircase into darkness. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. It's all important, because it also teaches the players to pay attention to the environment. joining the sa forums will remove this big ad, the annoying underlined ads, and stupid interstitial ads!! Recommended: I Had an AI Make a D&D Character (and it got really weird!). When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. They havent opened it yet, but Im hoping that theyll use the letter as an excuse to take an interest in Ismark when they arrive at the tavern. Tsolenka Pass consists of a bridge looming over the Luna River and a guard tower. Im a big fan of running it in my Curse of Strahd games. Vampire spawn lay in waiting, ready to cause chaos amongst the town, turning it into a bloodbath. S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. Pretty spoopy. By the end of the dungeon, the characters will be level 3. Thats the foundation of storytelling for thousands of years! Or jump from a balcony. Your email address will not be published. They will sing to wake up Lorghoth the Decayer, a Shambling Mound hiding in the southernmost alcove. I'd recommendat the leastencouraging your players to long rest. Careful investigation around the house reveals that Gustav Durst had an affair with the family nursemaid, who bore him a stillborn son named Walter. The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. Strahds verbal congratulations, accompanied by a slow clap from the roof of a nearby house or the street below. In any discussion about this dungeon, most people tend to fall pretty firmly into one of two camps. Based off of Mandy's Mod edits I used them touching the statue as . Perhaps she legitimately loved Gustav and hoped to free him from the cults influence. It was amazing. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Quality content, cartography, and adventures for fantasy games. Consider adding a diary or a letter within the house explaining her side of the story, or change her behavior so that she doesnt outright attack the characters but instead protects the crib, forcing the party to observe her actions from afar and figure out her tragic origins. Even (especially) the most ambitious of travelers have been crushed into dust by the horrors of this land. Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. Whatever you do, keep a feeling of tension and unease at the table as you describe what the party finds as they explore the mansion. What this means is that anyone can use them, share them or modify them. This is all really helpful and wish I'd seen this before I'd run DH. ), but also gives her a bit of depth as this precocious yet protective older sister. Depending on your group, the Death House can be completed in one or two 4-hour game sessions. Use. If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. As adventurers reach the top of the attic, they will find themselves in an aggressive place, they house is trying to kill them (page 220). Luke is a list writer for TheGamer, based in the UK. Your players will likely take Rose and Thorns request at face value, and using these encounters can cause them to realize that theyre in a ghost house too soon. If an entire army of Knights could not defeat Strahd, what hope does your party have? She sells Dream Pastries to the locals in the nearby village of Barovia but holds a sinister secret. Emphasize the sections of the house that reveal the eerie lore of the Dursts, and simplify all else. The most important is the silvered shortsword in 25E (page 218). The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. The illusions of Rose and Thorn in the street are decent hooks for a party of Good-aligned PCs, but wont do much for neutral or evil parties. The Best Books That EVERY DM NEEDS To Read! It helped pull the player into the story a lot more. Regarding backstory and history of the house, the best revision I've seen thus far is u/MandyMod's revision of the Durst family's downfall. I will definitely incorporate these ideas next time! I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. Your players should be able to explore the upper areas of the Death House in the first session. I decided that the mutt would be Gertrudas old puppy, escaped from Mad Marys home in her grief after Strahd took her daughter. A way to warn the party is the smell. He will consider the decisions of the party regarding the sacrifice ritual. "Death House" will run your player characters through levels 1-3 if they survive. Did you do anything differently? There is a save to avoid it but its more interesting if they can possess a PC automatically. It is a very fun encounter against an enemy who cannot be beaten. I'm always a little disappointed that one of the family members isn't named Frederick. You can really play on this unease to build up tension within the party, building it up until they are constantly on edge. Upon escaping to the outside, the house appears as if nothing ever happened. Their ghosts are here. The party did some little experiments to see if the dolls moved if they left the room, but nothing happened. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. And then level 3 after escaping the house. You want this to be fun, scary, and challenging. I'm hosting my second ever session tonight and my party will be heading into the dungeonhave I missed something? You might also use less-intimidating artwork for the twins. 3. Beware, for massive spoilers await! Be brave, dear reader, as you enter the haunted Durst Mansion. This site works best with JavaScript enabled. Consider liking our Facebook page. Save my name, email, and website in this browser for the next time I comment. 15-18. 32. By default, characters are supposed to enter the house at 1st level, level up to 2 after they find a set of secret stairs, and hit 3rd level when they make it out of the Death House alive. register a sa forums account here! Luke also has a board game obsession, plays a bunch of D&D, and makes silly videos on YouTube. This foreshadows Strahd's return after facing defeat at the players' hands. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. We also replace the shambling mound with a Blood Hulk! Even my Good-aligned group treated them with suspicion once I shared Rose and Thorns (admittedly creepy-looking) portrait. Honestly, few spooky things should have an explanation. The Death House is intended for a party of level 1 characters. Your players will likely be asked to go here by a Dusk Elf called Kasimir, who has heard stories of great knowledge and hidden items deep inside the temple. RELATED: Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries. I generally start my games at level 3. In reality it doesnt matter what or who dies on the altar. Running Curse of Strahd. 31. A link for the Death House adventure was shown in February's issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. See here for more details. They will have no other choice (Hop on the railroad car). Rose and Thorns parents would surely be happy to pay the party for saving them! Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. The PCs have the hallways width to their favor, as its a natural funnel. The house is not at all that dangerous if your players pick the right choices. 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